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Reversibility Penalty
The reversibility penalty doesn't distinguish between different ways to move the box, because neither of them allow you to reach the starting state afterwards. So it would penalize the agent for not being able to reached the starting state after we know whatever actions it takes. And what we find is that, ah, when we taste these agents on the box environment, then basically they both take ei, or take the shortest path,. and o's don't actually avoid nor getting the box stuck.