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102. Elden Ring, Play-Testing, and Left-Footedness

Play, Watch, Listen

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Game Development and the Sweaty Palms Minds

First impressions matter. People will forgive you a terrible game development and game design later down the line, if you can nail that first hour. I didn't kind of like it intuitively, completely abstract. It's nothing to do with any real world experience i would have. And it was really interesting talking to the designer about it. His basically, it demonstrates how well balanced a system it is,. That it's learnable in that way that you can, you to b gill, a conscious self, yous tay.

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