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Designer Notes 73: Liz England

Designer Notes

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How to Write a Mission Brief

We built out a huge narrative team. We hired narrative like, I think at Ubisoft Toronto,. There were no narrative designers on our project. And then also as a writer, you need to know what it's like for this type of character to talk to this type of characters and then see that as a flat script. So the tool was needed to be also like, if you do branching, what branching in French might look different than English and it might look very different in like Arabic, right?

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