
Physics, Dungeons, And Yes, More Zelda
Triple Click
00:00
The Importance of Floating Points in Physics
The game has a physics engine that not only works perfectly, like you can you can attach things to each other, but it also works exactly the way that you would expect it to. There's never any just kind of what we would call what layman would call jankiness in this game. Jason wanted to talk a little bit about physics in video games and what we've kind of like enjoyed about them. We should start with Zelda and then work from there.
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