
Ep. 230 - Johannes Lindqvist
The Collective Podcast
Unbiased Rendering
Every renderer does it the same way, basically, they just follow the rules of physics. Light rays bouncing up particles, changing their, their, and the camera perspective of the camera. And you know, all of that is just, it is defined by math and it's not that complicated to be honest. So I'm not really a technical guy in that regard. The worst part of CGI is just, oh, the normals are off or that texture tile is too revealed. Or like, you know, the scale is wrong or the lighting isn't matching. That's basically because the whole time you're just fighting it.
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