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159 | Writing For Video Games & Interactive Screenwriting w/ Shanon M. Ingles and Stephan Bugaj

The Screenwriting Life with Meg LeFauve and Lorien McKenna

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Using DSM for character creation and understanding human psychology in narrative and choice design

This chapter explores the authors' background in psychology and their use of the DSM in creating characters for video games and interactive screenwriting. It discusses the nature of drama, character design, and the importance of balancing choices to engage the audience. The chapter also highlights the role of putting characters in difficult situations and the challenges of conveying limitations in storytelling.

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