The (Unofficial) Unreal Engine Podcast cover image

Blueprints and C++

The (Unofficial) Unreal Engine Podcast

00:00

C++ in Unreal Engine vs Bladders?

In the seven years or so that I've been using Unreal Engine, I've probably spent a grand total of four hours in C++. The first is when you need multi-threaded anything. It's kind of hacky. You have to use like timelines and, you know, the timeline hack is one of my favorites. So if you want to do any sort of background task or, you know,. longer calculation, you kind of need to go into Cppl.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app