The (Unofficial) Unreal Engine Podcast cover image

Blueprints and C++

The (Unofficial) Unreal Engine Podcast

CHAPTER

C++ in Unreal Engine vs Bladders?

In the seven years or so that I've been using Unreal Engine, I've probably spent a grand total of four hours in C++. The first is when you need multi-threaded anything. It's kind of hacky. You have to use like timelines and, you know, the timeline hack is one of my favorites. So if you want to do any sort of background task or, you know,. longer calculation, you kind of need to go into Cppl.

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