The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement

The AIAS Game Maker's Notebook

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The Design Process for 'Tempest'

The whole process actually was based on two years a kind of trial an error, an working through the under presents with a pie hole. So there was in the design from the ground up, everything from the actor interface to how to actually think about a modelling merse of theatre behavior. The element of physicality and the element or f being present with each other is something that is really unique to the medium. And nhawe were able to use it.

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