
Making the Sounds of Make-Believe
Imaginary Worlds
Creating Believable Characters with Sound
This chapter discusses the importance of sound in creating believable characters in animation and video games. The speakers compare the use of weight in animation to Foley sounds in games, highlighting how the sounds can make the characters and environments feel real. They also touch on the debate of whether every object on screen needs to make a sound, and the balance between enhancing the storyline and overdoing sound effects.
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