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Magic Ink by Bret Victor

Future of Coding

CHAPTER

Video Games - Indirect Communication Software

Games are an indirect communication application. You have to be very good at interaction design and at industrial design to make the experience of playing the game feel good. It's such a mastery of the form compared to other software we work with, where if it's ever frustrating or cumbersome or whatever, you know that that's because of inability on the part of the people who designed it and incompetence on their part. Not they were such masters of their field that they intentionally made the software hard to use.

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