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The Power of Collaborative Conflict
When properly contextualized, I think in good design, competitive play also becomes something that also can elevate. An insistified game could be like a training ground because we know that it's a game or we're green to play together and therefore all the trash talking and what might be negative behavior can be really quite magically transformed into something positive. This brings me to the other big point I wanted to make, which is that we're always playing with something. So imagine just somebody walking down the street just on their, a hurry on their way, trying to get somewhere. What might they be doing? I don't know, spinning around in circles.