The AIAS Game Maker's Notebook cover image

Real World Inspirations in Tchia with Awaceb's Phil Crifo

The AIAS Game Maker's Notebook

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How to Self-Publish a Game

We weren't familiar with the whole process outside of the art and the programming that comes with making games, like marketing or anything like that was super foreign. We just were like, we'll put a game out there if it's good people will play it and obviously it's not as simple as that. And you self-published that as well, am I right in saying that? Like you did a publisher on board or anything. So you went the whole hog for the first time around too. It had some strong aspects to it. The sound was amazing. The OST is really great and actually one of the best stuff of those couple of years.

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