
Justin Glibert: Ember, and building onchain games.
Into the Bytecode
Introduction
Justin clibert talks about how to build a game that is fully on chan, am. Clibert: "When you only have a client, adanh true, and is just like on train" He also discusses some of the patterns he's uncovered while building ember. And we use our impersonation justin-clibert in an attempt to sound more convincing.
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