27min chapter

Game Engineering Podcast cover image

Debuggers and programming from scratch with Ryan Fleury!

Game Engineering Podcast

CHAPTER

Understanding Debuggers: Functionality and Challenges

This chapter explores the essential components and functioning of debuggers, emphasizing the differences between standalone and embedded versions. It further examines the complexities of debugging in various environments, including multi-threaded and multi-process applications, while also discussing the roles of compilers and linkers in generating executable files. Additionally, the chapter highlights the significance of debug information and its interoperability across programming languages, addressing the challenges posed by proprietary formats.

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