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Design an RPG Starting Encounter (MD 184)

Mastering Dungeons

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Flaws and Triumphs in Adventure Design

This chapter analyzes the strengths and weaknesses of various tabletop RPG adventures, including 'Great Modron March' and 'The Sinister Secret of Saltmarsh.' The discussion highlights effective adventure structures, including quest designs and encounter dynamics, while comparing different trap designs and engagement strategies. Ultimately, it emphasizes the importance of fostering genuine player interaction and creativity in adventure writing.

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