Cadence of Hyrule is the only Zelda game I think ever made by an indie studio. It's a rhythm based Zelda roguelike which is fucking Buckwild that Nintendo let them do this. The accessible mode allows you to play it where you're playing it and the music you need to move to the beat of the music but you can also do it so that you're really just moving in a classic roguelike format. Boku-nu-natsu Yasumi is basically translates to like my summer break or my summer vacation - they would come out on the original PlayStation, PlayStation 2,. PlayStation Portable and they were just summer hangout games.
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BattleBit Remastered plays like Battlefield, looks like Robolox, and is one of the most technically impressive indie games of all time. Frushtick and Plante do their best to survive the virtual war ground while explaining how this little miracle came to be. In the back half, the pair pick six Switch games you should try after Tears of the Kingdom. Games discussed: 13 Sentinels, Shin chan: Me and the Professor on Summer Vacation The Endless Seven-Day Journey, Tinykin, Cadence of Hyrule, Immortals, Fenix Rising, Tunic, Final Fantasy 16, Laya’s Horizon, Mars First Logistics, and BattleBit Remastered. Frushtick also talks about his time with the Razer Moray IEMs.
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