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How Much Do You Value and How Much of This Do You Have?
When do people decide to keep the wreck tokens that they've earned? And when do they decide, you know, it this is a job for me, and i'd like to make some cash on it. One of the classic game economy problems is you will end up with users who have so much currency they can kind of, like ruin your economy. So really, what we're trying to do was like, o k, well, hay, some of these users are going to have scrooge mc duck size piles of in game currency. How do we pull that out of the system so that their incentives stay lined with ours?