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How to Find a Stray Null Byte?
We have a commercial frame. There are some frames that I don't think we've merged yet or added yet. But the tricky thing is we haven't been able to test these frames because there's no other implementations that I know of that do these. Most of the issues we've had to track down a fix have been one stray null byte, at least it's easy to see. Just kind of feel where the, like, in severance. You can just feel where the bad ones are. And then there's a lot of drilling down and just figuring out, like, oh, this is the problem frame. So for those who are curious, ShipIt70 has some more details