Foveated rendering is where you're rendering something on the screen, but you only render in detail the part where you know the people are looking right. It's mostly a feature that is used for 3d games where it's really expensive to render like the whole scene. Foveated rendering does not help with vac because first of all it doesn't change the focal distance at all Even though you may be you know the other parts that where you're not looking may be quote unquote blurry They're blurry in the sense that if you render a game with like a lower poly count or with lower quality textures Or with lower resolution they're blurry in that way. The eye squish distance as
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- Conflicting opinions about Safelite (via Allan Davis & anonymous)
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