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Pokemon Mystery Dungeon
I think the most significant contribution that roguelikes have made to digital games is that you can actually lose in them. To call games that don't have permadeath roguelikes is really blurring the term and I think that's their most distinctive quality. Pokemon with random levels be kind of the game equivalent to crack cocaine not what children there are a number of people in the roguelike community who are very adamant that feature X means that it's a roguelike or not a Roguelike.