The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers cover image

Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

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Capturing a game's emotional theme: pirates example

Jesse discusses designing a pirate attraction focused on the emotional core of freedom and empowerment to guide interaction design.

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