
Playtest to Success with Christian Ress, CEO of PlaytestCloud
Deconstructor of Fun
00:00
How Early Should You Test Your Game?
Early testing is usually focused on discovering issues, finding out if the type of game you want to build is actually good for the target audience that you have in mind. It also helps starting so early, er, because you can involve your team a lot more. And it's all about from showing this part of the story to our players, do they get why they should care, and do they care? Then you start refining it. Ander, you know how games these days are, like vugas games, prosperiled journey and so on, heavily story driven. They appeal to a certain crowd. Er, we work for studios that make games like this. We see there's four
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