The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers cover image

Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

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Intro

Thomas Watkins introduces the episode and guest Jesse Schell, outlining topics about game design, psychology, and engagement.

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