
Vampire: The Masquerade - Bloodlines 2 Exclusive And Wuchang: Fallen Feathers
The Game Informer Show
00:00
Madness, Death, and Strategic Gameplay
This chapter explores a unique gameplay mechanic where dying increases a 'madness' meter, enhancing damage at the cost of vulnerability. It discusses the challenges posed by a spectral inner demon, which players must defeat to reclaim lost experience points, emphasizing the nuanced risk-reward dynamic. Additionally, it reflects on the broader implications of the game's design and mechanics, including unexpected combat encounters and the balance of skills across varied environments.
Transcript
Play full episode