Games and toys can be incredible points of inspiration for thinking of new ways to attack problems. I think game designers are some of the best interaction designers we've got. Their whole brief is what is going to be fun and delightful, easy to pick up. There's just like so much inventiveness there. And then if we can kind of put ourselves into that playful state of mind, we can often come up with really good experiences too.
Josh Clark inspires us to not forget to splash in puddles and give ourselves permission to play in our work. He encourages us to not just tell our story, but to find out our users’ story and craft our experience and technology around that. He also shares with us that the things we make are […]