
Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)Adrian Hon, "You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All" (Basic Books, 2022)
New Books in Critical Theory
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How Does Augmented Reality Enable Gamification?
The reason why gamification has spread so rapidly in the last 15 years is because of smartphones. We now have a computer, a network connected computer that we carry with us pretty much every minute of our waking lives. Anything you can see, you can now gamify. The surface area of activities and the world that could be gamified just expands massively with heads up displays. It's exciting because you could then gamify mopping and that makes mopping more far.
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