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Grand Theft Auto III on the Dreamcast with Falco Girgis and Stef Kornilios Mitsis Poiitidis

Software Engineering Daily

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Transforming Games for Dreamcast

This chapter explores the technical process of adapting games for the Dreamcast, focusing on reverse engineering and game engine compatibility. It highlights the complexities of developing a custom graphics renderer and the innovative use of C++ features to optimize rendering and state management. The speakers discuss the retro gaming community's commitment to enhancing development practices and the importance of emulator support for effective game porting.

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