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From Hobby to Hit: The Ninja.io Journey with Rens Rongen

Hey, Good Game

CHAPTER

Navigating 2D Game Development

This chapter explores the intricate process of developing a 2D game, emphasizing the creation of graphics using Pixie.js and the iterative nature of design. It covers the challenges of initial testing, the importance of user feedback, and the balance between perfectionism and sharing work. Additionally, it discusses the dynamics of solo versus collaborative development, highlighting the lessons learned from early releases and community engagement.

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