
Hollow Knight – Cane and Rinse No.505
The Cane and Rinse videogame podcast
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The Importance of Feedback in Cuphead
It feels like a miracle to be that they got so much right you know people complain with cuphead don't they about no knock back or no visual feedback particularly from the enemies. And presumably has to do with the complications the animation a small team stuff like that but here it feels much more responsive and tiny touches of slowdown. I think of Hades which is another all time favorite of mine that gets a lot of that stuff absolutely nailed down.
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