The games were all about kind of the more modern term is game feel. It's not the grand strategy of the design but how running and jumping and shooting and those things I feel in the in the moment. Some of those are still you if you sat down on me you kind of go it's a little bit differentIt doesn't have the same movement feel but you move over and you're like bang jump bang. But there are better and worse ways to do all of them, we did so many of these games that it was. We got a lot of practice with it.

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