There are some principles because putting a game on-chain means that you have some type of economy. So I think this lends itself better to some multiplayer aspect in the game. It doesn't really make sense as much on a single-player game. And I also feel that there needs to be a zero-sum element into some of these gameplay. For example, some money is at stake, some people win, some people loseBecause not everyone can make money and a game that is designed correctly will have people spending more for flexing and status.

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