
Three Moves Ahead 590: Wartales
Three Moves Ahead
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The Coziness of the Empire
Everything you interact with from that viewpoint is a living part of the game world. Every person you run into on the map is visible on the overworld map as someone who's running up to you at scale. The way that interactivity is all played out from that single slow paced isometric screen. And helps that immersion further okay i'm stuck in this viewpoint, but I have to live everything in this game through that viewpoint and it makes it so immersive.
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