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#28 - Cutting Rules and Rules Exceptions

Fun Problems

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Analyzing Rule Cutting in Game Design

This chapter delves into the impact of cutting a game rule, specifically focusing on the transfer action in Twine and Perim Third Edition. It discusses the significance of evaluating game mechanics to enhance gameplay, trimming unnecessary choices, and considering intersection points when designing special abilities to streamline gameplay. Examples from games like Fantasy Realms and Glory to Rome are used to illustrate the importance of rule consistency and complexity in game design.

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