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Parallel: More Than a Project, an Ecosystem ft. Kalos and Berg

GoodWill Yunting

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The Story Is as Deep as It Is Wide

"This is quartenint of a really great ip, is that it's as deep as it is wide," says Calos. "You don't have to be starwors ad rehash the same exact things over and over again." The reason were creating three objects is because that game can now expand into other versions of play,. like no u crate a card game. But if you have three objects that you are creating from the card game, and those can become a third person shooter or first person shooter, now the demand for no cards will grow. And how, again, this story feels like it is well timed for it for, you know, to be no pa, to

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