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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

CHAPTER

How to Improve Channels in Go

I based craftsman channels on work by Mitri Vuko, who is working on the Go runtime. And he made a proposal to improve channels in Go and wrote this document. So I basically took his proposal and re-implemented in Rust and then also expanded it a little bit. This is still like there is an open proposal, I even wrote an implementation which can be just copy pasted into the standard library. But it is up to the library team to make a decision of whether to include that.

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