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EP: A Year of UFO 50 - Mini & Max

Eggplant: The Secret Lives of Games

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The Art of Procedural Generation in Game Design

This chapter explores the complexities of procedural generation in video games, emphasizing its application in creating dynamic environments without exhaustive detail storage. It discusses the balance between procedurally generated content and hand-crafted storytelling, highlighting the collaborative potential of both methods in enhancing player experiences. The conversation also reflects on the role of author intent in shaping procedural systems, illustrating how they can serve as tools in the creative designer's arsenal.

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