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Doom One and Two Renderer in Rust
I did see that there's already a port of doom but I don't know how done it is. If you go to my Github you'll see like 140 partially started projects. You just don't feel like getting up and necessarily doing it without some motivation behind you. That's why we have jobs. Yeah I definitely course motivation. There's sort of I think it's just like on any making any software project. There's a grind to go from the cool prototyping phase to the finish.