Into the Aether - A Low Key Video Game Podcast cover image

A Podcast Episode About The Legend of Zelda: Tears of the Kingdom

Into the Aether - A Low Key Video Game Podcast

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The Three Day Cycle: The Stress of Making a Game in Time

The game is built around discovery, much like Breath of the Wild was. Six years of development with basically little to no information until right before would be again, objectively bad idea. This is not the first direct sequel in Zelda history. Majora's Mask was a direct sequel to Ocarina. But even though that's a direct sequel, Ocarina of Time and Majora'sMask are pretty fundamentally different experiences.

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