3min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

What Was the Leap in Quake?

The company ran had some serious stresses through the whole project and we we bit off a lot so the things that we set out to do was it was going to be really a true 3D engine where it could do 6 degree of freedom. Quake was going to have its own programming language that the game would be implemented in. The multiplayer was also going to be playable over the internet rather than peer to peer. If I could go back and tell younger me to do something differently, it would have been to split those innovations up into two phases in two separate games will be phase one and phase two.

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