The company ran had some serious stresses through the whole project and we we bit off a lot so the things that we set out to do was it was going to be really a true 3D engine where it could do 6 degree of freedom. Quake was going to have its own programming language that the game would be implemented in. The multiplayer was also going to be playable over the internet rather than peer to peer. If I could go back and tell younger me to do something differently, it would have been to split those innovations up into two phases in two separate games will be phase one and phase two.

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode