
Episode 23: Interview with David Ploog
Roguelike Radio
00:00
Designing Roguelikes: Philosophy and Process
This chapter examines the multifaceted role of a designer in roguelike games, emphasizing the importance of design philosophy and the creation of a design document. The discussion also covers the challenges of game development, team communication, and maintaining balance through a culture of removal.
Play episode from 02:46
Transcript


