I think each era of video games did its own thing well, and sometimes a problem with the modern areas is it gets so obsessed with open world that it leaves behind some of the great ideas of the past. I like the simplicity of the stages here. They're open-ish, but not really. Yeah. And I like the story and how it connects into what you're doing. It does a lot of different visual styles that gives it that kind of good touristy feel that a game like this often should have. We also have not mentioned the fact that you can control rats. That's true.That's like a real win. You don't see a ton of middle ages,
A Plague Tale: Requiem is an exceptionally beautiful, technologically modern video game built with a blueprint from a different era. The Resties discuss the comfort and frustration of Xbox 360-era video game design, the power of graphics, and what makes a great tutorial. Then they empty out the remainder of the mailbag, talking about the future of games, media, and games media. Discussed on this episode: A Plague Tale: Requiem, No Man's Sky, The Invisible Man, House of the Dragon.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!