Psychology of Video Games Podcast cover image

Episode 66 - Procedural Rhetoric

Psychology of Video Games Podcast

00:00

The SimCity Effect: A Game of Rhetoric

The research was inspired by the idea of crime as a beast and crime as a virus. People came in, they played some version of, like I said, the virus or the beast version. Then they played the crime version and the crime version they played either had the virus or mechanics - which could be what they played already or could not be. And again, we didn't see differences between people in the different, uh, conditions in terms of this.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app