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Is There a Consumer Buy-in for VR?
I expect the buy-in to be small but worthy, right? There are a lot of people who will buy this just because it's an Apple thing. They may not make the final cut for dragging apps from your Mac screen and then using it to display a 3D model of a city. I think gaming is a really important part of VR. It offers up sort of like the artistry that lets you see the potential of like, you know, stepping to kind of a different reality.