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Zed with Antonio Scandurra

Rustacean Station

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MacOS Rendering on 120 Frames Per Second Monitors?

For macOS, are you just directly working with metal? Right? That's the rendering. So if you were to do this for Linux, I think you'd have to use Vulcan, is there right? Probably. Another option that like we are considering is using something like WGPU which abstracts away those details and lets you write kind of the shaders once. But again,like we use pretty like commodity primitives,. Like verdicts and fragment shaders are like as old as the GPUs. Now I'm kind of curious if you guys would be looking at hiring some video game designers because this is exactly what they do. Make it fast, make it performant, make it look good

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