
Episode 100: Android Rendering
Android Developers Backstage
00:00
Compositing Layers on Mobile Devices
In M, we were able to hint, hey, you don't actually need to repaint this. This is exactly the same as last frame. And the compositing step, at least, was able to skip that. We also rewrote a lot of our GL layer for optimization purposes. Which is now code that's thrown away essentially. Oh, and we added swap buffers with damage. So that was an EGL extension that allowed us to tell the compositor.
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