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Adventures in Identity and Decision-Making
This chapter explores the author's reflection on playing a goblin artificer in a Dungeons and Dragons campaign set in Barovia, focusing on themes of identity, acceptance, and power dynamics. It also examines the complexities of decision-making in tabletop RPGs, highlighting player psychology and differing styles while sharing personal gaming anecdotes. Ultimately, the chapter underscores the social and cognitive benefits of engaging in role-playing games, challenging the notion of separation from the real world.