3min chapter

Software Engineering Daily cover image

The Vulkan Graphics API with Tom Olson and Ralph Potter

Software Engineering Daily

CHAPTER

Exploring Vulkan and the Role of Spear V in Shader Programming

This chapter explores Vulkan's integration with Spear V, a standardized intermediate representation that improves shader compatibility across programming languages. It highlights the differences between Vulkan and OpenGL in shader handling, detailing the challenges developers face in compiler design and the benefits of using Spear V for smoother transitions in graphics programming.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode