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The Vulkan Graphics API with Tom Olson and Ralph Potter

Software Engineering Daily

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Exploring Vulkan and the Role of Spear V in Shader Programming

This chapter explores Vulkan's integration with Spear V, a standardized intermediate representation that improves shader compatibility across programming languages. It highlights the differences between Vulkan and OpenGL in shader handling, detailing the challenges developers face in compiler design and the benefits of using Spear V for smoother transitions in graphics programming.

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