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AIs Have Started Lying & Replicating: It Proves They Won't Kill (Some of) Us

Based Camp | Simone & Malcolm Collins

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Exploring AI-Driven Interactive Narratives in Gaming

This chapter explores the creation of an interactive game set in a post-apocalyptic or izakai universe, highlighting the role of Artificial Intelligence in character development and world-building. The speaker shares insights on the project's innovative approach, seeks audience engagement, and discusses investment potentials.

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