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Creating Procedure Degenerated Environments for Agents
In every episode, for example, the mase structure changes, or the textures, even of the game assets change. So your agents really have to systematically generalize with respect to certain factors of variation. And we're talking about a regime that's closer to actua people do in computer vision and natural language processing,. Wei id magnanimos roughly two o three years ago led us to looking into a very interesting class of games called rok crawl games. These are 16 games that look a bit like atary games, but that are actually procedly generated. But it's extremely rich and complex at the same time as well as being able to assimilate quickly. Natak was developed