2min chapter

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas cover image

169 | C. Thi Nguyen on Games, Art, Values, and Agency

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

CHAPTER

The Difference Between Succeeding Players and Achievement Players

i think a lot of people try really hard, but they'll also pick so i what's in the back of my mind is there've been a set of exchanges in philosophy between me and a couple other people. So when i responded to them, ended up quoting a lot of game reviewers. And i think, like, if you have like, a model like that, then you should expect people to play the hardest game they can succeed at. But you don't find that. A lot of the times peoplei be like, whle, that game's hard, but it's boringright?

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